Jun 15, 2009, 07:26 AM // 07:26
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#141
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Roy Frogger
Have to agree with you there, ALOT of people will flip out if it is futuristic.
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Me for one, I don't mind something like that "Hub of Time" or clockwork city concept art, as that still has a mystical feel. But the Construction Site... eh. "Female Gunner", well as long as they have a gw-like reasoning behind it, I'm fine with it.
Quote:
Originally Posted by Minami Kaori
Umm... Under the "Female Gunner" and the one that looks like a Sylvari concept art, it says "concept art for Guild Wars".
That means it is for Guild Wars, not just a doodle, especially that in some of his other entries for the contest, Kotaki specifically says "doodle" or "testing for fun".
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Of course, we cannot forget about Utopia, not all concept art may have been given on that, and it did have a futuristice feel. If, in my opinion, we're lucky on these "futuristic concept arts" they were all for Utopia and were scratched for being too "sci-fi".
I say lucky because fantasy and sci-fi is a very hard mixture to get right.
Though that centaur concept looks interesting, Modniir of GW2? x)
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Jun 15, 2009, 08:18 AM // 08:18
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#142
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Konig Des Todes
I say lucky because fantasy and sci-fi is a very hard mixture to get right.
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Star Wars says "hi!"
The higher-tech look, if it is for GW2, is either going to be Canthan, Asuran, or possibly the remnants of Ascalon with their highly fortified Ebonhawke complete with Asuran technology (read the link). Fear not, gun-haters, I'm sure when they say 'gunner,' they are referring to a type of artillery - as in improved canons and other siege weaponry.
All just a guess, as I love speculation. Awesome artwork, BTW; I've always been impressed by Anet's art division.
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Jun 15, 2009, 08:47 AM // 08:47
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#143
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Wilds Pathfinder
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Quote:
Originally Posted by Konig Des Todes
I'd say that is the Desert Dragon. Yes, not Grothmar, a different one. Look at the rock, the size and shape looks almost exactly like Augury Rock. And we never see Augury Rock after we Ascend (the rock at a part gets blown off, so it is no longer complete rock).
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Not to sound like a jerk, but I'm going to list this off for brevity's sake.
1. Note the mountains in the background.
2. Note the detail on the "rock" towards its center at the bottom.
3. Note all the green at the bottom.
4. Note lack of water that's in front of Augury Rock.
5. Note the tree/plantlife in the foreground.
6. Note the intricacy of the center-bottom piece.
7. Note the fact that this would be a very impressive look for the Iron Citadel.
8. Note that Grothmar flies over Ascalon, and probably over the Iron Citadel.
Combine the last two, and you get a really amazing piece of concept art that not only shows off what may be Grothmar's awe-inspiring form, but the intimidating look of what may be the Iron Citadel.
...9. Note the MAY BE's people other than Konig.
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Jun 15, 2009, 09:10 AM // 09:10
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#144
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Female Gunner
HAHAHAHAHAH GUNSSSSSSSS yes!
BTW
@Konig Des Todes
Thanks for the infos
Last edited by pumpkin pie; Jun 15, 2009 at 09:12 AM // 09:12..
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Jun 15, 2009, 09:46 AM // 09:46
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#145
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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Futuristic stuff is totaly excpected.
First of all GW2 is 250 years later then the original game,and secondly Asuras are an technological advanced race.
Already in the original GW you had Teleporters,Robots,Giant Cities and etc.
Mixing fantasy with a bit of futurism is a good thing,especialy because there arent many MMOs who roll that mix.
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Jun 15, 2009, 09:52 AM // 09:52
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#146
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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you forgot gun powder
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Jun 15, 2009, 10:10 AM // 10:10
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#147
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Alright, so the Dwarves were experts in siege technology and gunpowder...
Kournans also had some nifty siege machines that appeared to use gunpowder (Consulate Docks, for example)...
Luxons have siege turtles with giant fricken cannons strapped to their shells...
However, most of the Dwarves turned to stone (and their minds into some weird zealous fervor), the Kournans become a minuscule sub-society ruled by Palawa, and the Luxons (and Kurzicks) were effectively destroyed by the successor to Kisu. I think it's totally in the air of what happened to any of their technology, so we may be looking at totally new 'types' of tech. The Asura are technologically minded, but rely heavily on magic for any of their stuff to work. If they create any kind of gun-like devices, they will likely not be gunpowder-based unless they stole old Dwarven tech. Humans are probably equally as likely to steal Dwarven tech, too.
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Jun 15, 2009, 10:13 AM // 10:13
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#148
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I forget to mention the "unknown" intelligent that build eye of the north, they might have the technology.
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Jun 15, 2009, 12:27 PM // 12:27
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#149
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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"Modern" Technology:
(1) To build our modern structures we mainly need one thing: metal. No matter what we build, it is mostly but an upscaled version of something old, or some way to build it more "simple" because our materials are stronger. (With large bridges being the exception, since they require a lot of chemistry knowledge to invent the paint to keep the cables from rusting)
(2) The Romans pretty much had most metals we use today, the only thing they lacked was the energy and capacity to mass produce. GW has no energy problem, Magic pretty much is endless carbon neutral energy. So the question is why magic is not used for more things to begin with. MAgic is mainly a warfare thing with almost no civil uses.
(3) Mechanics. Modern technology needs a firm grasp on mechanics, machinery and precision tool making. The industrial revolution sparked that in our world. The Asura seem to be the leaders in this field as far as GW is concerned.
Energy + Metal + Mechanics = 19th Century technology. That level is easily achievable within the current GW universe. It's not Steampunk, since they do not need steam engines as their energy source is magic. It's Magipunk. To reach 20th century levels, GW would need advanced chemistry and physics, to build semiconductors and transistors, which are our technological base line. I am sure that level is strictly off limits. But hey, it's magic right, so an Asuran iPod to manage your ingame music is totally realistic. You just need to sell the devices right.
Backwater Tyria:
In some regards the world of GW is very backwater.
(1) Nobody seems to use concrete yet. Which is weird, since it was invented almost 3500 years ago on our planet.
(2) The denizens of GW have no communication infrastructure. One would think that sending a message was easier than giving a letter so someone, when magic is around. The idea to quickly communicate has always been there in our world, it's the means to accelerate information we lacked for the longest time.
(3) Government. Despotism, Monarchies and Religious Dictatorships. These people should really rethink the way they are being lead.
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Jun 15, 2009, 12:45 PM // 12:45
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#150
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by arcanemacabre
Star Wars says "hi!"
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And when the mixes are made, they are usually highly popular. Although the fantasy of Star Wars is not on the same level as the fantasy of GW. Once you start full fantasy, it is even harder to go into sci-fi, in my opinion. Star Wars was pretty much only fantasy in the idea of "the force", in my opinion at least.
Quote:
Originally Posted by arcanemacabre
The higher-tech look, if it is for GW2, is either going to be Canthan, Asuran, or possibly the remnants of Ascalon with their highly fortified Ebonhawke complete with Asuran technology (read the link). Fear not, gun-haters, I'm sure when they say 'gunner,' they are referring to a type of artillery - as in improved canons and other siege weaponry.
All just a guess, as I love speculation. Awesome artwork, BTW; I've always been impressed by Anet's art division.
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I wouldn't say that Ebonhawke is going to be "highly fortified" with Asuran technology, I figured the Asura Gate was just a supplying food, *normal* weaponry, armor, and more bodies (mercenaries mainly) and maybe a Golem here and there. :P
Quote:
Originally Posted by Nodakim
Futuristic stuff is totaly excpected.
First of all GW2 is 250 years later then the original game,and secondly Asuras are an technological advanced race.
Already in the original GW you had Teleporters,Robots,Giant Cities and etc.
Mixing fantasy with a bit of futurism is a good thing,especialy because there arent many MMOs who roll that mix.
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I wasn't saying it was unexpected. Things like the "female gunner" I wouldn't mind, to be honest, *especially if, like Golems, the source of power was magic*, but things like modern cities (Construction Site) I do dislike.
Some technology can be fine, and 250 years doesn't give that much room from going medival-like to full blown post-modern age-like. That is what I'm hoping against. I wouldn't mind a single "Hub of Time" city, or a couple bits of technology here and there, just nothing full blown. And I only say that because of the time difference, and the gameplay. I don't see how well the current gameplay would work with the more futuristic things (the gameplay cannot be changing that much I would think) and 250 years, even with the Asura, wouldn't be enough to get very far, in my opinion.
Besides, teleporters=magic not technology and "Giant Cities" were seemingly made via magic and manpower. Again, not technology. Golems are only powered via magic - not electricity or the like. So, in other words of my long winded talk, if it is technology merged with magic I wouldn't have that big of an issue. Else, I probably would. It depends on how they go to technological.
Either way, as has been pointed out, Tyria has the necessities to be technological, but not the brainpower, til the Asura. If GW2 ends up having the "better" places having some 19th century technology *and the stuff that needs different power sources *magic* but on the technological level, I'll be fine with that. Just no Ion Cannon or Anti-Matter Bomb or something being the only way to kill the dragons. >_>
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Jun 15, 2009, 12:47 PM // 12:47
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#151
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Site Contributor
Join Date: Jul 2008
Location: Dallas, TX. USA
Guild: Not in any guild at the moment
Profession: N/
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Quote:
Originally Posted by 4thVariety
"Modern" Technology:
*snip* an Asuran iPod *snip
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I LOLed
12 chars
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Jun 15, 2009, 01:47 PM // 13:47
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#152
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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Quote:
Originally Posted by Konig Des Todes
And when the mixes are made, they are usually highly popular. Although the fantasy of Star Wars is not on the same level as the fantasy of GW. Once you start full fantasy, it is even harder to go into sci-fi, in my opinion. Star Wars was pretty much only fantasy in the idea of "the force", in my opinion at least.
I wouldn't say that Ebonhawke is going to be "highly fortified" with Asuran technology, I figured the Asura Gate was just a supplying food, *normal* weaponry, armor, and more bodies (mercenaries mainly) and maybe a Golem here and there. :P
I wasn't saying it was unexpected. Things like the "female gunner" I wouldn't mind, to be honest, *especially if, like Golems, the source of power was magic*, but things like modern cities (Construction Site) I do dislike.
Some technology can be fine, and 250 years doesn't give that much room from going medival-like to full blown post-modern age-like. That is what I'm hoping against. I wouldn't mind a single "Hub of Time" city, or a couple bits of technology here and there, just nothing full blown. And I only say that because of the time difference, and the gameplay. I don't see how well the current gameplay would work with the more futuristic things (the gameplay cannot be changing that much I would think) and 250 years, even with the Asura, wouldn't be enough to get very far, in my opinion.
Besides, teleporters=magic not technology and "Giant Cities" were seemingly made via magic and manpower. Again, not technology. Golems are only powered via magic - not electricity or the like. So, in other words of my long winded talk, if it is technology merged with magic I wouldn't have that big of an issue. Else, I probably would. It depends on how they go to technological.
Either way, as has been pointed out, Tyria has the necessities to be technological, but not the brainpower, til the Asura. If GW2 ends up having the "better" places having some 19th century technology *and the stuff that needs different power sources *magic* but on the technological level, I'll be fine with that. Just no Ion Cannon or Anti-Matter Bomb or something being the only way to kill the dragons. >_>
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Yea,I know that but still Asurans mix technology and magic,so having that mix in GW2 full blown wouldnt be against lorea.
Of course Ion Cannons arent expected,i expect more like something more
steampunked with the addition of magic.
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Jun 15, 2009, 02:01 PM // 14:01
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#153
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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Even the "Force" in star wars was not magical thing.. it had a backbone to it.."Medichlorines" were highn in jedi which allowed them using telepathy and levitation yada yada yada (Wont get into it on GW forum) But it was rather backup scientificaly.. besides Star wars technology is being created right now even the lightsaber is created at this very moment..correction alreasdy created.. even shield hasd been created small sizez no pigger then a penny but non the less created.. hot plasma and cold plasma already developed..lets not get to Droids....Robots already here to saty..it a mette rof time untill droids begin to appear..
But yeah GWs mix of technology and magic is stable to me....Golems were nicely executed ads magically enhanced djiin things....Even before that the Iron Forgeman was a first Golem (Mechanized) so even before EotN it was present..regardless no need to worry abvout technology in GW2 being over the head
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Jun 15, 2009, 02:50 PM // 14:50
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#154
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Ghost Omel
Even the "Force" in star wars was not magical thing.. it had a backbone to it.."Medichlorines" were highn in jedi which allowed them using telepathy and levitation yada yada yada (Wont get into it on GW forum)
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Yeah, please don't. Lucas ruined the whole Star Wars universe with that "prequel" that reconned his entire universe so bad the rest of the movies don't make any sense now....
Quote:
Originally Posted by 4thVariety
Energy + Metal + Mechanics = 19th Century technology. That level is easily achievable within the current GW universe. It's not Steampunk, since they do not need steam engines as their energy source is magic. It's Magipunk.
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"Magicpunk". I like it! Could be a new genre.
Quote:
Originally Posted by 4thVariety
(2) The denizens of GW have no communication infrastructure. One would think that sending a message was easier than giving a letter so someone, when magic is around. The idea to quickly communicate has always been there in our world, it's the means to accelerate information we lacked for the longest time. .
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Yeah, that's kinda strange. "We can map from anywhere in the world instantly, but we can't send a message to the guy down the road without writing a letter?!?"
Last edited by Mordakai; Jun 15, 2009 at 02:52 PM // 14:52..
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Jun 15, 2009, 03:37 PM // 15:37
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#155
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Nodakim
Yea,I know that but still Asurans mix technology and magic,so having that mix in GW2 full blown wouldnt be against lorea.
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Wasn't saying it would go against lore, I was merely saying I'd lose interest, especially if done wrong, which is done a lot. And, in my opinion, using at least the "Construction Site" artwork (yes, I know, concept arts are always drastically changed) would make it "done wrong".
Quote:
Originally Posted by Ghost Omel
But yeah GWs mix of technology and magic is stable to me....Golems were nicely executed ads magically enhanced djiin things....Even before that the Iron Forgeman was a first Golem (Mechanized) so even before EotN it was present..regardless no need to worry abvout technology in GW2 being over the head
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In GW1, it is perfectly stable. And I do hope that it stays on a similar scale that is in regarding magic and technology.
Quote:
Originally Posted by Mordakai
Yeah, that's kinda strange. "We can map from anywhere in the world instantly, but we can't send a message to the guy down the road without writing a letter?!?"
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Map travel seems to be purely game mechanics *like chat* and currently has no lore explanation and with only one "lore perspective" which is in Nightfall. Even in Prophecies, talking about the map was breaking the fourth wall in the game.
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Jun 15, 2009, 03:43 PM // 15:43
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#156
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Konig Des Todes
Map travel seems to be purely game mechanics *like chat* and currently has no lore explanation and with only one "lore perspective" which is in Nightfall. Even in Prophecies, talking about the map was breaking the fourth wall in the game.
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Yeah, that "map" quest in Nightfall was pretty strange. Broke the 4th wall indeed.
Thankfully, GW2 will have Asura Gates to explain map travel, so we'll finally have a decent lore explanation... and hopefully won't have to carry notes to NPCs anymore!
Seriously, couldn't the Xunlai handle that service?
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Jun 15, 2009, 04:05 PM // 16:05
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#157
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Academy Page
Join Date: Mar 2007
Location: Italy
Guild: legio gemina
Profession: W/
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Quote:
Originally Posted by upier
From the ConceptArt link:
The lava set.
Make it into GW2 FoW counterpart.
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a Balrog!!
very interesting some artwork, i want gw2
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Jun 15, 2009, 04:08 PM // 16:08
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#158
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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Quote:
Originally Posted by Mordakai
Yeah, that "map" quest in Nightfall was pretty strange. Broke the 4th wall indeed.
Thankfully, GW2 will have Asura Gates to explain map travel, so we'll finally have a decent lore explanation... and hopefully won't have to carry notes to NPCs anymore!
Seriously, couldn't the Xunlai handle that service?
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Sometimes i think im the only Star Wars Fan that enjoyed prequels.. but i enjoyed them due to Droids and Jar Jar in other words all the comic relief characters..
Yeah..But to jump into defense of using notes...not all can use magic like we Heroes can... maybe they are just normal folks that need help you know.. But yeah i agree with other things previously stated.
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Jun 15, 2009, 07:09 PM // 19:09
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#159
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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Warning! Star Wars offtopic talk
The main issue with the prequels is that they break one cardinal rule of prequels: thou shalt not spoiler plot twist of the sequels.
Knowing the big plot twist of Empire before Luke knows it, utterly destroys the movie we love so much. When Luke's uncle says in Hope that Anakin Skywalker was killed by Vader, then that is what we should believe at the end of Episode 3. Because it was essentially a "story rehash" line you need when starting in the middle of something. Ok, if you bought the first X-Wing game then you know the Farlander File, which has an article on Vader which essentially summarizes Episodes 1-3. Still, 1-3 break 4-6, so it's still best to watch the movies in the order they were made and that is what I hate about them most. Apart from that, they are good movies, maybe a bit too much on the childish and naive side of things.
As for JarJar, hey, he is the fool that put forward the motion which destroyed the republic, we are right to hate him.
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Jun 15, 2009, 07:23 PM // 19:23
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#160
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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Cant Blame Jar Jar alone ... about other 1000+ senators eh =)
Regarding the plot....Ok il give you that....But the movies were made for the star wars fans that already saw the trilogy..not for new viewers.. thats how i saw it.... i took info from trilogy applied it to the prequels...made the story more jucier to me....CLone wars wer ementioned in the Trilogy.. i got to see it in the prequels..nothing wrong here (Besides horrible acting that is).. Got to meet Bobas Father =).. never would gue Boba was a clone...learned how R2-D2 found his way into the story..as well as C3P-O... not to mention that Storm troopers are really clones....Anyway i stated my case in defense but its all opinion...it didnt ruin the story for me...just made it more juicier...
I just hope GW2 will fall nicely in the story line of GW universe..i wouldnt want to see Orcs pop out of no were as a playable race...or all of the sudden Trols can talk now....-_-
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